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Game Dev Update - Getting into Godot!

I’m going to document a bit about what I’ve been doing since releasing Psycho Box. After Psycho Box, and even while making Psycho Box, I kept wondering how faster I would be making games if I were using an engine, assuming I were good at using such engine. Don’t get me wrong, I’m no stranger to game engines. I’ve tried a lot of them in the past...

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My First 3D Game - Update 3 - The game is out!

This is a follow-up to game update 2 The game is out!! Unbelievable. It’s done. Play it! Here it is, it’s free. Oh, and it’s called Psycho Box: Psycho Box by Lucy I am very happy with this entire experience, but my favorite part is knowing that people played my game and enjoyed it. I am happy with the download and view stats that the game got...

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My First 3D Game - Update 2

This is a follow-up to game update 1 The last time I wrote a progress update was right after I released Build 2. Now, we are at Build 4 and 2 weeks away from releasing the final build: The 1.0 release. All the technical aspects are finished. I’m going to focus on adding levels and mechanics from now on. I’ll now talk about the main things that...

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My First 3D Game - Update 1

I embarked on the journey of creating a 3D game from scratch in June ‘23 to put all my 3D rendering knowledge to practical use. My aim was not only to apply what I’ve learned about 3D rendering but also to gain insights into the entire process of game development. This game is written in C++20, utilizing Direct3D 11 for GPU communication, and i...

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