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Lucy's Project Showcase

Hello! I'm a senior game programmer specializing in engines and graphics. Here are some of my personal projects. Click here to know more about me!

lucyDX12

lucyDX12

A Direct3D 12 renderer written in Odin

  • Bindless resources and deferred rendering
  • Background asset streaming on the copy queue
  • Shadow maps (PCF) and FXAA
lucyNES

lucyNES

A NES emulator written in Odin

  • CPU and PPU emulation, tested against accuracy test ROMs
  • Support for several cartridge mappers
  • Built-in debugger and menu
Psycho Box

Psycho Box

A trippy 3D sokoban-like puzzle game, built from scratch

  • Custom C++20 engine with a Direct3D 11 renderer
  • 20 puzzle levels built around pushing boxes and using mirrors
  • Levels designed in LDtk
lucyray

lucyray

A CPU ray tracer written in Odin

  • Port of the Ray Tracing in One Weekend series (books 1 and 2)
  • Multithreaded, tile-based rendering
  • Monte Carlo sampling
Voidcrawl

Voidcrawl

A game made in 7 days for the Odin 7 Day Jam

  • 2nd place overall out of 61 entries
  • Odin + Raylib, with a web build
  • Levels made in LDtk, 3D assets in Blender
lucyfmt

lucyfmt

A minimal code formatter for Odin

  • Fixes indentation and leaves the rest of your code alone
  • Never adds newlines
  • Zero configuration
Pew Pew Baba

Pew Pew Baba

A two-button shoot-em-up made in Godot

  • 10 levels with various enemy types and power-ups
  • Written in GDScript, with custom shaders, tweening and UI
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